Tag: voices-of-the-industry

  • Increase Revenue Share – Or Games Developers May Exit Java


    Games publishers and developers will give up on Java unless operators follow Apple’s lead in offering more appealing revenue shares.

    That’s according to a report by analyst Windsor Holden, of Juniper Research, who warns that as well as being a lost opportunity for developers it would seriously reduce the variety of games for players.

    In his report Holden shows that the value of the global mobile games market is expected to rise from USD $5.4 billion this year to more than USD $10 billion in 2013.

    However, he says the volume of paid mobile game downloads has stagnated across North America and Western Europe.

    This is despite the positive response from mobile games publishers and developers to Apple’s iPhone.

    Developers and gamers have reacted strongly to the possibilities handsets such as Apple’s offer for sophisticated games that were previously only possible on consoles.

    Holden believes growth is being hindered by a combination of limited on-portal revenue share for publishers, causing some to leave the market, and poor marketing of games.

    The report author said that the revenue share offered by Apple to games publishers is incredibly attractive.

    “The danger is that if operators do not respond with a similar business model, publishers faced with low margins may simply exit Java completely, thereby reducing consumer choice in the longer term,” he said.

    The report also found that ad-funded downloads have become increasingly popular, but that revenues generated from that model are not likely to provide developers and operators with a sufficient primary revenue stream.

  • Could Savings Ratios Give A Clue To Market Robustness?


    Black Friday has arrived in the US and many retailers are hoping fears of prolonged economic difficulties will not hamper consumers’ appetite for spending – not least for HDTVs.

    Paul Gray, Display Search’s director of European TV research, has added some intriguing analysis to the various predictions about how robust consumer demand is likely to be in key markets in the coming months.

    He examined the correlation between the TV penetration and savings and reckons there is some kind of a link.

    Based on his results, the US and UK markets are the most vulnerable whereas Italy and Germany appear well placed to ride out a recession.

    Describing himself as "stunned" by the findings he said the correlations appeared almost too good to be true.

    "But it does perhaps give a peek into where demand can be expected to be most robust," he said.

    "Clearly Germany and Italy have few sets. If the set fails, the choice is to replace it or read a book instead."

    Gray said that by comparison, the US and UK had enjoyed an Anglo-Saxon credit binge and much of the market is supported by second sets.

    "When times get tough, these will not be replaced, or the impulsive demand for another set will easily be extinguished by tight household budgets," he said.

    "These markets look most vulnerable, and indeed have so many sets in the home that in really tight times a bedroom set could be called into front-line duty if the main set fails."

    Just how accurate his methods are remain to be seen, but there is a certain logic to them – isn’t there?

  • INTERVIEW: PC's Problems Will Come To Mobiles


    The BBC was recently criticised for scaremongering about the threat mobile viruses posed to smartphones, particularly those operating on the Symbian platform.

    F-Secure was one of two anti-virus software companies quoted by the BBC – the other was Adaptive Mobile.

    So it was interesting for smartphone.biz-news to speak with Samu Konttinen, vice president of mobile solutions at F-Secure, to hear his views on the danger of viruses to smartphones.

    To put things in context, he began by saying it was inevitable that some of the PC’s problems would come to mobiles.

    This is made ever more likely as increasing numbers of people use powerful multimedia handsets, particularly for mobile browsing.

    "When the mobile phone is used to browse the Internet, then users get exposed to the same Internet problems as PCs," he said.

    "It is relatively naive to think that threats will suddenly disappear when you access the Internet with a mobile browser," he said. "It’s the very same Internet."

    PC or Mobile – The Internet Is Risky

    With that in mind, Konttinen described the Internet as a relatively dangerous place – and said the threat is growing.

    Between 1986 and 2007, there were an estimated 500,000 viruses on the Internet.

    He said that figure has doubled in the past year.

    "A lot of things are happening. Before it was mostly students trying to hack into databases to show they could do it," he said.

    "The ‘industry’ has changed. Now it’s mostly criminals building viruses to make money."

    When it comes to cell phones, Konttinen said the picture is also shifting.

    Previously, the problems centred around phones and SMS.

    So far only around 400 mobile viruses have been detected – a tiny sum compared to the Internet.

    Konttinen said that for this reason it is important not to "hype up" the threat.

    But even though the risk isn’t as severe as on the Internet it doesn’t mean people should be complacent.

    Earlier this month F-Secure launched a new version of its smartphone security solution, introducing an anti-theft feature that includes easy remote locking and wiping of confidential data if the phone is lost or stolen.

    "We think that certain elements, the key foundation of cyber crime in the PC world, will work in mobiles as well," he said.

    Konttinen said that convergence made it more likely that security risks found in PCs would be replicated in mobiles.

    "It would be foolish to think that the mobile ecosystem will be entirely the same as the PC one, but many of the security issues will be relatively similar," he said.

    Bigger Targets, Bigger Risk

    The explosion in mobile penetration means it is inevitable that malware writers will gravitate towards them.

    "If there are volumes, there is motivation," said Konttinen.

    Gartner, the industry analyst, forecasts that there will be four billion mobiles compared with 1.3 billion computers by 2010.

    However, Cloudmark, a messaging security company, recently estimated that penetration of smartphones needs to reach 20 per cent to 30 per cent before it becomes worthwhile for hackers to spread viruses.

    Another barrier to deter virus writers is the fragmented nature of the mobile industry.

    However, with the mobile industry moving towards open operating systems and more harmonisation, such as in the case of Symbian, this could change.

    Konttinen said the shift towards open source is likely to create a more "interesting" platform for malware writers.

    "The reason why there are only 400 viruses rather than millions is because the industry is so fragmented," he said. "Fragmentation is a security mechanism."

    Whatever the current level of risk, Konttinen said the mobile industry – both hardware and software – took the security issue very seriously.

    Not least because they recognise the criminals behind the viruses are "worthy opponents", he said.

    "The PC has proved that whatever security measures you take, the bad guys find a way around it.

    "Some of our analysts and researchers think that cyber crime is the fastest growing part of the IT industry."

    Enterprise Preparing For Problems

    It’s not just the industry that is addressing anticipated security issues.

    Konttinen said many companies were taking the threat seriously, especially now that high-end handsets were becoming an increasingly important tool for everyday work.
    He said IT departments have a love/hate relationship with Internet and mobile anti-virus companies.

    "They see us as being necessary," he said. "Companies now treat smartphones as part of IT and need similar security for their mobile users as they have for laptop users.

    "So already there is a real policy-based demand for this type of security.

    "Companies don’t want to be seen as entities that don’t take security seriously."

    Good to hear. But as mobile computing does become more mainstream the risk of malware will undoubtedly rise.

    How real a threat are viruses to smartphone users? Please send us your comments.

  • VoIP in India: An Interview With TringMe CEO Yusuf Motiwala


    VoIP in India is very hopeful and is witnessing a number of players. This is being said across plausible internet sources and is now supported by the thoughts of Yusuf Motiwala, CEO, TringMe.

    TringMe’s range of diverse services: Call Widget, Mobile VoIP and use of web-based messengers, has won them a strong consumer base in the last 2 years.

    biz-news.com blogger correspondent Jolsna Rajan spoke with Yusuf Motiwala about TringMe’s success, its ongoing initiatives and a lot about the status and outlook of VoIP market in India.

    Biznews: Firstly, VoIP is a very young market in India. Potential seems to be high despite the recession. What would your opinion be on VoIP s outlook in India? Will we see any continual change in the offerings like the way TringMe has – no phone or a landline but just a microphone with Gtalk?

    Yusuf: Yes, VoIP is a nascent market in India, but a lot is happening around it including, as you know, the guidelines from TRAI to legalize VoIP. VoIP has a lot of potential and the recession is not going to hurt it since the need to communicate is only growing. The continued penetration of Internet, the increasing need to integrate voice over IP and the need to provide telephony to the masses for even better prices than what exists today will only help VoIP in Indian market.

    We strongly believe that as the means of communications increase (Phone, Internet, Instant Messenger, Mobile), the need to unify them will become a key to manage them. The caller does not need to know all the forms of communication devices/IDs that I carry/have. Instead, the caller should only know my one and only one ID to reach me and I should be able to receive calls on any device that I choose to. Isn’t it more intuitive?

    Yusuf Motiwala, CEO, TringMe

    To be precise, TringMe is not just microphone with Gtalk, but a lot more. As captured in our product offerings (TringMe products), we were the first ones to demonstrate web-based (Flash-based) telephony. TringPhone and our Push-N-Talk widgets enable anyone to call directly from the web. Our MobileVoIP intelligently uses any available data network including WiFi, GPRS, 3G networks to make and receive calls for next to nothing. Our SMS-based calling "brings VoIP to the masses" on the lowest end phones which are meant for only Voice and SMS. Coming to Gtalk, our platform enables Instant Messengers like Gtalk to do telephony. When you are calling from PC (Gtalk,TringPhone, Push-N-Talk widgets), all you need is microphone/speaker and when using a phone, you will not need to learn anything new. The idea is to leverage current devices and integrate them in an intelligent way. With TringMe’s platform, one can use any of the above mentioned ways of calling to call on any device. So, for example, one can call from Gtalk to a mobile device, from browser to a landline, from mobile device to a browser etc.

    Biznews: Very recently, has TRAI made VoIP in India to be legal. However, usage of VoIP has always been high and therefore with it being made legal can we expect an exponential shift in the usage of the service?

    Yusuf: To be precise, TRAI has made the recommendation to DoT (Department of Telecommunications)) to legalize VoIP. This is a big "key" step for VoIP in India. Although VoIP is being used in several forms, there has been some notion of it being not completely legal and hence we haven’t seen services that utilize VoIP to the fullest. Officially legalizing it will open the gates for usage that were potentially in the "gray area" with regards to the legality of VoIP.

    Although, it’s tough to say, predict the quantity of increase in usability, there is no way, but up for VoIP to grow. We believe that any technology that can be used to bring services to the masses is the technology that wins. VoIP is one such service since it now enables the bottom of pyramid – the common man – to make worldwide calls for a few paisa. This has never happened and as a lot of potential. Only time will tell the extent in which VoIP affects each and every one of us.

    Biznews: There are many players in the VoIP segment, so it seems. Do you agree with the statement? Is it a very competitive environment? Are players forced to reduce costs of their offerings because of competition or is the market purely driven by the customer level support / convenience?

    Yusuf: Yes, there are many players in VoIP segment and it is a competitive environment. But if you look closely, there is a major difference when compared them with TringMe. Most of the companies are "VoIP providers" – i.e. the ones which sell VoIP mins – and VoIP mins is becoming a commodity and hence you see cut-throat competition and price-wars amongst them. TringMe is in a different league – we have built technology that is used by those providers and hence we eventually benefit because of price-wars amongst the "VoIP provider". Our technology and algorithms to utilize VoIP and provide a unified way to communicate across the web and mobile has created quite a disruption in the market space given that we were the first ones to demonstrate web-based (Flash-based) telephony.

    Given the competition in the market, customers have a choice and they will not accept mediocre products for an extended duration. For a brand, it’s important that certain quality be maintained. We believe in it whole-heartedly. Infact, although VoIP has usually been associated with "not-so-good-voice-quality", Andy Abrahamson, a noted VoIP expert has commented that TringMe’s voice quality is even better than Vonage, a leader in VoIP services ( TringMe Conversations – Phweet, Aircell & TringMe Traffic Patterns). Customers and Companies are quick to "understand" such usability aspects and hence today, we are proud to say that TringMe is serving millions of customers. Big companies have embraced TringMe’s products and services which only underscores our belief that quality and the right way to use technology sells.

    Biznews: We also hear that VoIP prices are not regulated in India. Does TringMe see this as an advantage when every competitor is trying to fight their own space in the low cost market?

    Yusuf: Given that we are a technology platform provider, de-regulated VoIP prices is only a boon for us. Our technology leverages VoIP providers and hence we only benefit from such a competition. In general, competition is always healthy and we welcome competitors who want are looking to enter the same domain as ours.

    Biznews: With the increase in the market potential, can we expect a greater focus on marketing initiatives? In other words can we expect a lot of advertisements (online/ print/ TV)? Is TringMe planning on it?

    Yusuf: We have been lucky that our users have been our best marketing campaign. Almost all the market that exists for TringMe today are as a result of work-of-mouth marketing from our users. We have allocated some marketing budget for the near future to propel TringMe to the community which hasn’t yet tried TringMe. So, yes, you can expect marketing initiatives from our end. At this point, we cannot disclose the details of marketing plans since some of it is still in the works.

    Biznews: We did a quick user perception about VoIP and the question asked was: what is the first thing that comes to your mind when one says VoIP? It was interesting to note that there were no much diverse opinions. Most of them said – Skype and cheap calls. And some said low quality.

    Yusuf: Skype has been a big revolution to make Internet calls common-place. Given the precedence of calls over internet when compared to the PSTN calls, associating "cheap" with it is understandable. Since Internet was never designed to carry voice, the early attempts have yielded low/bad/not-s-good quality at the end-points.
    It’s reassuring to hear these comments since we started with similar thoughts when building TringMe. The idea was to definitely change the "low quality" perception and we have successfully demonstrated that quality can be improved with algorithms, even in the low bandwidth scenario.

    Biznews: If you could convey a message about VoIP to the same audience, will it be cheaper calls or would you like to better the perception in the minds of people?

    Yusuf: Everyone has realized that with time, the call rates have dropped and they will continue to do so. It’s important for folks to realize that TringMe’s call quality is much better than what they may perceive. Andy Abrahamson, a noted VoIP expert has commented that TringMe’s voice quality is even better than VonageAs you may seen or heard, Alec Saunders’s Calliflower replaced the PC calling solution from multi-million dollar funded Truphone to TringMe’s flash widget for convenience and quality.

    TringMe is like talking on regular phones. This, we believe will go a long way in making users realize that TringMe has taken the VoIP calls to the next level, to a place where cheap calls need not be low quality calls.

    Biznews: Also, does TringMe view the market as a challenge since most of the users rely on Skype, Jajah and Jaxtr?

    Yusuf: That’s no longer true. TringMe platform is serving 4 and half million customers everyday and hardcore Skype users moving to TringMe indicates emergence of new player. To give you an example, Phweet founder is Skype veteran and adapted to TringMe’s technology when he founded Phweet (and now skype – Phweet & TringMe connection), meet8 is an old Jajah customer now moved their entire network to TringMe, the quality speaks.
    Why? TringMe’s platform is much more diverse and covers a diverse range of spectrum than the competitors including the ones you have mentioned. We offer all of what any of our competitors provide and more. You can look at our portfolio to get a better idea of our offering which will help you better understand the overall competitor’s space and our position.
    Creating a website like Jajah, Jaxtr or Grandcentral is a matter of few minutes using TringMe’s powerful API (TringMe Blog – Roll-out your own click-to-call service). Complete source code is available.

    Biznews: A last question which is again on TringMe – If the large audience could know about TringMe what would it be?

    Yusuf: For a common man, TringMe is easiest way to stay voice reachable from anyplace in the world using any device and at anytime. For developers, integrating voice and telephony to any web-application is just a matter of few minutes.

    Biznews: Can we expect more? Will we see more features and any ongoing change?

    Yusuf: Yes, innovation is one of the core hallmarks of TringMe. As you may have known, we have released a lot of products/features in the last one year of our existence. New features, innovative solutions and interesting applications built on TringMe’s platform will definitely keep us busy and we will bring some of these applications to the market soon. Our goal is to establish TringMe as the de-facto voice platform of the web and empower everyone from a small developer to a big organization to easily deploy voice enable solutions. We have several patents (for e.g. Enhanced Click2Call) and the team is encouraged to file patents for novel ideas and algorithms. . TringMe is a small focused team with an ability to be amongst the top players in this industry.

    About TringMe: TringMe is based out of Bangalore, India & having marketing presence at San Diego, US & Singapore. TringMe was launched in October 2006. They offer call widgets, web based SIP phone, mobile VoIP and connects IM users. These solutions are offered to enterprise and home based users. The company website gives a clear message that the company is set to make calls simpler and easier; a VoIP service for the next generation.

    About Yusuf Motiwala: Yusuf Motiwala carries with him 14+ years of experience in communication and multimedia industries and is the Founder and CEO of TringMe

  • Scalado Promises Next Generation Of Mobile Photography


    Shutter lag is one of the biggest gripes about taking photos on a camera phone – especially on higher resolution handsets.

    So it was interesting to hear first hand Scalado’s take on a solution to that particular problem.

    Appropriately called the Scalado Camera Solution, it enables zero-shutter lag, burst capturing and instant zoom/pan in the camera.

    The new technology also promises to improve JPEG image handling performance by effectively managing the large files produced by high-resolution images.

    Smartphone.biz-news was given a glimpse of the product by Mats Jacobson and Sami Niemi, respectively CEO and CTO of Scalado, at the recent Smartphone Show in London.

    Niemi demonstrated the possibilities the technology offers, including snapping three images in a row with no shutter lag and a speedy shot-to-shot time.

    As well as ensuring users don’t miss that "moment", his demo showed the product’s ability to instantly zoom into the resulting JPEG image to review the details of the photo in real-time.

    He said manufacturers would now be able to offer real-time viewing and capturing of high-resolution images, totally eliminating shutter lag.

    "This is the kind of user experience we want – where everything is instant," he said. "You can see all the details and have the shot you wanted. This is the next generation of imaging."

    This is all good news for phone manufactuers especially following research from Strategy Analytics showing that a quality camera is the primary mobile phone add-on for which consumers in the US and Western Europe would be willing to pay – and willing to pay the most – compared to other mobile device features.

    The Scalado Camera Solution is based on two products: the SpeedTags IP and the Scalado Camera Engine.

    The former is a minimal modification to the HW JPEG encoder that enables the encoder to produce modified JPEG images, referred to as SpeedTagged JPEGs.

    Several camera sensors and camera modules for camera phones are already embedding the SpeedTags IP, such as sensors from both Aptina, OmniVision Samsung and MtekVision.

    Jacobson said that as well as addressing the missed shots problem, the Camera Solution dealt with other !! usability problems !! including:

    • slow image browsing
    • slow zooming
    • inability to edit mpx images in full resolution
    • long shot-to-shot times
  • Forget Megapixels – Most Camera Phones Not Up To The Job


    When it comes to cameras – and that includes camera phones – many consumers are fixated by the megapixel count.

    Yet John Turner, product manager for multi-media at Symbian, said higher resolution was definitely no guarantee of quality.

    He said this was especially true since the majority of camera phone photos are taken in the darkened environs of bars and nightclubs.

    "There is a four to six megapixel sweet spot for camera phones," he said. "But customers have in their minds the idea that resolution equals quality, so they are always going to want more resolution.

    "The majority of pictures are taken in a pub or nightclub but only a quarter of all phones have in-built flash.

    "So camera phones are not catering for that primary use. That will change over the year to come and improve things a great deal."

    Camera Phone Sales Outstrip Cameras

    Camera phones have increased so rapidly in popularity since the first snap-on versions were introduced in Japan in 1999 that they now threaten the market for traditional digital cameras.

    So much so, that by 2009, more camera phones will have shipped cumulatively than "normal" cameras have shipped in the entire history of photography.

    Turner said the camera fitted well with the trend towards a convergence of digital devices, allowing it to be integrated with the cell phone, Internet and GPS.

    He said this was to the consumers’ benefit – with just one device to carry and charge, while allowing users to connect with social networking sites, tag photos with locations and so on.

    But this has also created a few challenges, according to Turner, because consumers now expect camera phones to function as well as cameras.

    So it’s now taken for granted that "standard" features, such as higher resolution, better storage performance, better battery life, smile detection and image editing, will also be on the camera phone.

    Megapixel Fixation

    The fact that consumers regard megapixels as a headline indicator of performance is something that retailers and manufacturers haven’t been quick to discourage.

    Indeed the megapixels count continues to climb rapidly, with 12 mpx expected to be offered on some handsets next year and 16 mpx the year after – putting them firmly in amongst the mid-range digital camera market.

    Ericsson AB of Sweden recently announced that through technologies such as “HSPA Evolution” and” LTE” (long term evolution), by the year 2012, they would develop mobile phones with cameras from 12-20 megapixel and Full HD video shooting capabilities.

    The future might also bring an XGA resolution display (1024×768 pixels) with a digital camera and new camcorder technologies to mobile phones.

    Turner said this striving for greater resolution didn’t necessarily translate into better photos, since issues such as shutter lag were making a "hard problem even harder".

    He said Symbian was working closely with partners such as Scalado to address these challenges.

    Symbian is also spending money on improving multi-media in general and making it easier for its partners to introduce new features, such as accelerometers and HD multi-media processing.

    Turner said this would be seen in big changes that were going to be made to the operating system by the end of the first half of 2009.

    So no more blurry, out-of-shot party pics then. What camera phones features do you regard as the most essential for developers to concentrate on?

  • The Future Of HD VoIP Is Video


    HD VoIP is rapidly gaining followers but the possibilities for excellent sound quality aren’t its only benefits.

    Jeffery Rodman, Polycom co-founder and CTO of the Voice Division, believes that video will quickly become a "must-have" feature of HD voice technology.

    In an interview on HD VoIP with smithonvoip he said the proliferation of HD calling was being driven by people’s need to communicate effectively.

    But as it became more mainstream the benefits of adding video to the mix would become glaringly apparent.

    "Because it’s an IP network, video is coming sooner than anyone thinks," he said.

    "It’s interesting how that works; seems like video might just be a frill, but when you actually see and use it, there’s a part of you that leaps forward and thinks ‘that’s what I’ve been missing’.”

    Rodman said virtually everything listened to today, from FM radio and CD’s, to television and even oven timers, is already wideband audio.

    The phone – a critical tool in business – had become the last holdout of poor audio.

    He said once people heard about HD Voice, they discover that it’s a simple, robust, and economical enhancement of the system they already have.

    "More and more VoIP telephones are including HD Voice in their basic function sets because it adds value and helps efficiency without significantly affecting cost," he said.

  • Wow-factor Converting New Fans To Mobile Gaming


    Show most non-gamers an iPhone running the 3D fighting game Kroll and the reaction is usually some variation of "wow".

    What surprises them is that a game of such quality and with such stunning graphics is on a handheld device.

    That’s an experience Xavier Carrillo, CEO and founder of Digital Legends Entertaiment (DLE), the games and technology developers that created Kroll, is getting used to.

    He told smartphone.biz-news.com that the technology available on today’s handsets means sophisticated games previously only possible on consoles are now feasible on smartphones.

    The proof of that has been people’s reaction to Kroll ever since it was announced at the Worldwide Developer Conference by Apple earlier this year.

    "People are not aware what you can do on a mobile – what’s possible and how capable it is," he said. "It’s an eye-opener and it will attract a lot of people."

    Head-quartered in Barcelona, Spain, DLE has served as a Nokia N-Gage First Party Developer since 2004 and began publishing games for Apple’s this year.

    Kroll was specifically designed for the iPhone and iPod Touch.

    Content Is King


    With the latest smartphones now capable of running such advanced games, Carrillo said having excellent content was essential.

    He believes this will drive the sale of handsets as consumers seek out everything from games and music to maps.

    "People will buy a handset because of the game in much the same way as someone will buy a laptop for gaming," he said.

    In the case of the iPhone, Carrillo said the big publishers were now treating it as a console-standard gaming device.

    This means they can cross-market big movie releases – as they did with Indiana Jones – along with games for the PS3, the Xbox 360 and mobile devices.

    "We believe it’s going to be a huge opportunity," he said.

    Interestingly, smartphones have become such attractive platforms for gaming almost as a by-product of the drive to create multi-media handsets.

    The demand for more megapixels on cameras led to more RAM, the popularity of mobiles as music players required more storage capacity and the addition of TV functionality led to improved hardware accelerators.

    For gamers, Carrillo said it means someone playing a game on a smartphone on the train to work can now expect a quality similar to that on their PS3 at home.

    And while he doesn’t believe mobile gaming will replace consoles such as the PS3, it’s opening the whole gaming world up to a new market.

    "The mobile consumer audience is much wider – and it’s a different consumer," he said. "People that have never played games are discovering them now."

    The appeal to the mainstream was borne out in a recent Newsweek article.

    It compared the quality of games from Apple’s App Store more than favorably to desktop PC or console games and claimed the iPhone and iPod Touch were well on their way to becoming important forces in handheld gaming.

    Price A Factor

    That success will possibly owe a great deal to the price of games as well as their quality, according to Carrillo.

    He said experience in the PC gaming market had shown that several "micro" payments are a better pricing strategy than a higher one-off purchase price.

    Charging just a few dollars a time to download games from the Apple app store ensures people aren’t put off and make them more likely to take a chance on a game.

    Where developers can increase revenue is by offering extra content – often in the form of additional characters, weapons or scenarios – that players can buy separately.

    "People prefer games with less content that they can then add to," he said. "They can play the game and if they like it, they can pay more. If they don’t, then they don’t have to.

    "So it’s much better for them to spend a small amount several times than one large amount."

    Carrillo said mobile gaming will evolve in tandem with technological advances. So features such as touchscreens, accelerators and GPSs are being incorporated in developing location-based and community-oriented games as well as music and head-to-head games.

    But he said games developed for consoles can not just be copied over to a mobile platform.

    Aside from the hardware differences, PC games are played in very different settings to mobile games and that requires the content and controls to be adapted to that environment.

    DLE seem have got that right with the graphically-stunning Kroll – so expect to see a lot more people glued to their handsets.

  • HDTV Was Too Far From HP's Core Business


    Hewlett-Packard is just the latest PC OEM to learn a lesson about straying from its core business, according to Michael Wolf, Digital Home research director at ABI Research.

    Wolf’s comments follow reports that suggest HP is about to cease production of its HP MediaSmart LCD TV range in favor of focusing efforts on their HP MediaSmart Connect extender.

    Citing the experiences of Dell and Gateway, he asserts that it’s hard for a PC company to make a business in living room consumer electronics.

    "What was interesting about HP’s business was their focus on next-generation network connected HDTVs, adding Media Center functionality and IP connectivity to all of their devices," he said in his blog.

    "I don’t think this exit is so much a judgement on the idea of Internet connected HDTVs as it is on the ability of a PC OEM to enter a business that is much different than its core PC business.

    "PC brands, particularly around high-end systems like an HDTV, haven’t been successful at transferring their brands."

    Wolf’s advice to others considering entering new markets is to start a wholly new brand.

    He said this allows consumers to develop their own fresh connotations around the new brand – rather than associating it with established brands linked to "IT" or "PC".

    Do you agree? Please send us your comments.

  • Nokia Bets On Smartphone Openness Versus "Dictator"


    So who exactly was Nokia’s Kai Öistämö referring to as a "dictator" when he addressed the recent Symbian Smartphone Show in London?

    No names were named by the executive vice president of devices but his speech made it clear the Finnish giant isn’t resting on its laurels.

    With the iPhone shaking up the smartphone industry and Google’s Android Open Handset Alliance project making good progress, Nokia appears up for the challenge.

    While Apple has been accused of operating an unclear and seemingly arbitrary approvals policy for third party applications submitted for the iPhone, Öistämö said Nokia is firmly in favor of openness.

    Kai Öistämö, executive vice president of devices, Nokia

    His company’s purchase of Symbian – and the formation of the open source Symbian Foundation sometime soon to enable a standardized Symbian smartphone operating systems – is testament to that.

    According to Öistämö, that is where future smartphone success lies.

    "These things are computers and it’s about the wealth of applications," he said. "It’s the consumer who has to make the choice, not us. I strongly believe an open eco-system always wins over one that is run by a captain, or should I say, dictator."

    It was the theme of smartphones as mobile computers that dominated Öistämö’s presentation.

    Mobile Computes NOT Smartphones

    He kicked off by saying that instead of his topic being the ‘future of smartphones’ it should actually have been titled the ‘future of computers’.

    Smartphones today had the processing power, onboard memory, display resolution and always on-line broadband access of computers, he said, adding: "I think they have entered the day when they are fully fledged mobile computers.

    "They are enabling you to use all your internet applications, even those you are used to using in a PC environment."

    Mobile computers were quickly becoming the main source for both consuming and creating media on the internet, Öistämö told delegates.

    He said this in turn was making them the innovation hot spot for the whole internet and made the smartphone industry an exciting place in which to be involved.

    The way people communicated had evolved beyond person-to-person to person-to-many – essentially communicating to communities

    This made it important for people to be part of a community, according to Öistämö, whether that was Facebook, Flickr, MySpace or whatever.

    He said this made the mobile computer a better tool for participating in these communities than the laptop or PC.

    Equally, the context in which the next generation of web services and applications was being created offered unlimited opportunities for innovation and adding new value.

    "It’s about ‘in what place am I today?’, ‘what time is it?’, ‘what people are here?’," he said.

    But Öistämö warned that just adding more and more functionality to drive up prices and sales was an easy trap to fall into.

    He cited the example of VCRs, which he believed ended up having functions that nobody was interested in using.

    "At Nokia, we have the consumer at the heart of our strategy," he said.

    This entailed looking ahead to see what the "next big thing" would be as mobile computers evolved.

    "We are entering an era when we can overlay the digital world with the physical world," he said.

    Öistämö gave the example of him standing outside Madison Square Gardens pointing his smartphone at it and being told who was performing there and how much the tickets cost.

    "If you think about the possibilities this type of technology merging has, this will revolutionise the whole internet," he said.

    Revolutions can either topple dictators or leave them in a stronger position. Is open source the only route to success in tomorrow’s smartphone market?

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