Tag: games

  • Mobile App Revenues To Reach $25bn By 2014


    Mobile app revenues are expected to climb to more than USD $25bn by 2014 – fuelled by the launch of a raft of new application stores.

    But while one-off downloads currently account for the majority of revenues, that will change with the increasing utilization of in-app billing, according to Juniper Research.

    Its Mobile Applications & Apps Stores report suggests that rising revenues from additional mobile content will see value-added services (VAS) providing the dominant revenue stream by 2011.

    It also notes that many Tier 1 operators will seek to deploy their own app stores in a bid to maintain content revenue share.

    However, the report’s author, Dr Windsor Holden, said that in the longer term, the greatest benefits to operators would be derived from data revenues associated with app usage rather than from the retail price of apps and content.

    She said this was providing that the operators rejected the walled garden approach.

    "Data revenue growth is dependent upon operators embracing policies which enable open access – a policy which also involves facilitating app stores which compete with their on-portal offerings," she said.

    The report also noted that, given the fact that app stores currently cater exclusively for smartphones, then operators, developers and content providers would be unwise to ignore opportunities from traditional app and content distribution and monetization channels.

    Other findings from the Juniper report include:

    • Games will remain the largest category in terms of overall app downloads and revenues, although Multimedia & Entertainment apps will attract the greatest share of VAS revenues from 2009 onwards
    • App stores present a significant challenge to traditional content aggregators who may be obliged both to expand the range of their content portfolios and to amend their business models to remain viable
  • FutureDial's Mobile Content Solution Can Have "Huge Impact" On Operators' Revenue Potential

    INTERVIEW: Sanjiv Parikh, vice president of marketing for FutureDial, talks to smartphone-biz.news about its mobile content management service and its potential to generate revenue for operators and retailers.

    Apple has shown how its App Store can be a lucrative earner – and has inspired similar ventures from the likes of Google’s Android, Blackberry, Nokia and even the as-yet-unlaunched Palm Pre.

    But how can wireless operators and even retailers ensure they maximise their earnings from the lucrative mobile content market?

    Software company FutureDial believes it has the answer.

    Sanjiv Parikh, vice president of marketing for FutureDial, said its Retail Management Solution (RMS) 4.0 allows mobile content to be directly loaded to handsets at store counters – an industry first.

    He said the "Buy Content" feature enables retailers to sell user-selected content from an integrated online content site at a store counter.

    "Online content is still very difficult to access using phone browsers. It’s still not very user friendly," he said.

    "So when someone is buying a new phone, the store would ask if they want the content transferred from their old phone, but also if they are interested in games, applications, music files and so on for their new phone.

    "It’s an additional up-selling opportunity."

    Parikh said initial feedback suggested this new feature was having a "huge impact" on clients’ business.

    He said the idea was to provide operators or retailers with complete flexibility when it came to providing their own content.

    With this in mind, FutureDial also offers a solution to clients that have their own music or content portal.

    Main Markets

    RMS is supported on over 1000 handsets and this number is continually being added to – at a rate of 50 new handsets a month, if necessary.

    FutureDial’s main markets are the US and Europe, with a major UK carrier deal expected to be announced "shortly".

    Parikh said the latest version of RMS – launched at MWC in Barcelona last month – helps stores to close the sale on new phone purchases, maximize customer acquisition and retention, and increase ARPU.

    As well as allowing content downloads, RMS also offers users phone-to-phone content transfer, backup and restoration services across thousands of handset models at the store counter.

    The mobile content transfer service handles personal address books, pictures, calendars, messages, and audio/video files.

    A major addition in RMS 4.0 is an operation from a tablet-sized touch-screen online terminal called Talisman for "mobile personalization" services, either for use by store staff or as a customer self-service kiosk.

    Solution Aids Content Management

    Parikh said the content transfer, back-up and restore features of  RMS essentially address the issue of how consumers manage old phone content when switching handsets.

    He said it helps consumers move personal content – and to protect it by offering a backup and restore function.

    These aspects of the solution work in two ways.

    Firstly, with operators and equipment retail stores so that when a consumer switches phone, content can be transferred and backed-up at the store counter.

    He said that the more tech-savvy user was happy to do this themself at home – and FutureDial provides a product that connects mobiles to PCs to back-up and download content.

    Backing-up: "Complex & Tedious"

    But he said for many people it was a complex and tedious process.

    "What we found based on our home back-up offering is that many customers didn’t like to do this themselves," he said.

    "They would rather have someone do it for them and they are willing to pay for the service.

    "This has turned into a major opportunity for service providers."

    Around 70 per cent of stores using RMS charge for the service.

    Parikh said a fear of losing content and data – which often involves a huge investment of time and effort – also put many people off changing their handsets.

    But he said that even if they overcame that fear, simply by changing to a new phone could result in lost revenue for operators.

    "When users start with a new phone it can take up to 18 weeks before they come back to the original usage levels of the old phone," he said. "That’s a lot of user revenue lost."

    That wasn’t the case with RMS because content is instantly transferred onto a new handset – enabling usage to continue as before.

    Loyalty Has Rewards

    Parikh said RMS’s second function is to create loyalty in users by ensuring they return to stores for future back-ups – and so creating the potential for sales of sleeves, cover and other accessories.

    He said one US operator using RMS in hundreds of its stores had seen a marked upturn in user loyalty.

    "This loyalty element really helps operators avoid churn and sell more," he said. "It’s a revenue opportunity but it also give consumers the feeling that the service provider is taking care of them.

    "That’s a major element in such a fiercely competitive market."

    Please let us have your comments on RMS – will in-store content delivery and back-up appeal to the mass market?

  • Sony Plans Movie and Game on Blu-ray Disc


    Sony is planning on creating a hybrid Blu-ray – with a game and movie on the same disc.

    The move is being viewed as a way to boost the appeal of the Playstation 3 in the face of falling prices for Blu-ray players and the increasing popularity of games consoles such as Wii and XBOX 360.

    The company is currently working on making the most of Blu-ray’s 50GB capacity by basically burning a full-length feature film to the empty space on a game-disc, which typically only uses around 30GB.

    Sony’s director of hardware marketing, John Koller, said that there will be as many as two or three releases of the new hybrid discs this year.

    "There are a lot of developers who say, we have this game based on a movie, wouldn’t it be great to marry these concepts? We will definitely see this stuff this year," Koller told VideoBusiness.

    Whether there is sufficient appeal in movie-based games remains to be seen – especially if Sony refuses to drop the prices of the PS3.

  • Increase Revenue Share – Or Games Developers May Exit Java


    Games publishers and developers will give up on Java unless operators follow Apple’s lead in offering more appealing revenue shares.

    That’s according to a report by analyst Windsor Holden, of Juniper Research, who warns that as well as being a lost opportunity for developers it would seriously reduce the variety of games for players.

    In his report Holden shows that the value of the global mobile games market is expected to rise from USD $5.4 billion this year to more than USD $10 billion in 2013.

    However, he says the volume of paid mobile game downloads has stagnated across North America and Western Europe.

    This is despite the positive response from mobile games publishers and developers to Apple’s iPhone.

    Developers and gamers have reacted strongly to the possibilities handsets such as Apple’s offer for sophisticated games that were previously only possible on consoles.

    Holden believes growth is being hindered by a combination of limited on-portal revenue share for publishers, causing some to leave the market, and poor marketing of games.

    The report author said that the revenue share offered by Apple to games publishers is incredibly attractive.

    “The danger is that if operators do not respond with a similar business model, publishers faced with low margins may simply exit Java completely, thereby reducing consumer choice in the longer term,” he said.

    The report also found that ad-funded downloads have become increasingly popular, but that revenues generated from that model are not likely to provide developers and operators with a sufficient primary revenue stream.

  • How will Xbox's streaming HD Fare Against PS3's Blu-ray?


    For a while now, Sony’s PS3 has done very well out of being the best Blu-ray player in its price range – oh, and you can play games with it too.

    So it will be interesting to see how it fares now that Microsoft’s Xbox is offering US users streaming HD content from Netflix.

    That, and the fact that Blu-ray player prices generally are falling drastically, may have some impact on the Sony console.

    PS3 sales figures for the third quarter showed a very respectable 56 per cent increase year-over-year, even if total numbers were lagging behind Nintendo’s Wii and the Xbox 360.

    There are also now 14 million active PlayStation Network (PSN) accounts worldwide – equalling the number of Xbox Live (XBL) subscribers, according to Sony.

    Registered PSN users have leapt by four million since July, with the total amount of content downloaded shooting up from 170 million pieces to 273 million pieces.

    That said, the Xbox 360 isn’t doing badly. Microsoft forecasts that by the end of this month, 25 million Xbox 360 consoles will have been sold worldwide.

    The NPD Group reported in September that the Xbox 360 was ahead of the PlayStation 3 in sales for the first time in months – even if only by a slim margin.

    So Microsoft will be hoping that today’s Xbox update will add further appeal to its console and keep those totals climbing higher.

    It will be offering HD content from Netflix, the latest entrant to the rapidly growing streaming digital market that has seen a series of set-top boxes begin offering the service.

    Movies from Sony Pictures Home Entertainment subsidiary, Columbia Pictures, will not be available to Xbox 360 users streaming via Netflix, though.

    Shortly before Xbox 360’s update went live, the list of movies available for Netflix Watch Instantly streaming suddenly dropped all Columbia’s offerings.

    All the blocked content can still be viewed online and through all other Netflix enabled TV devices except for the 360.

    Rivalry issues aside, as well as the lure of high-def programming, the Xbox changes offer a new interface with a simpler panel and new customizable avatars to display users in the friends list and certain games.

    A LIVE Party function can be used to virtually host up to seven friends for voice chat, game play, and photo sharing.

    There is also a community games channel which allows users to play games that have been created by private individuals.

    Among the new games to be launched are "You’re in the Movies" and "Lips".

    So, plenty of entertaiment for Xbox users to get their teeth into – but will it be enough to halt the march of the PS3?

  • Glorious HDTV – no strings attached

    Belkin announces wireless HD transmitter that gives 1080p resolution to any HDTV in the home

    It seems such a shame to have a wonderful sleek new HDTV only to be restricted in where you can place – or suffer an unsightly trail of cable and clutter.

    Now Belkin have come up with a solution – albeit at a price – that wirelessly connects devices such as Blu-ray players, receivers, video-game consoles, and set-top boxes to HDTVs and projectors, transmitting a high-definition 1080p True Cinema picture resolution.

    The FlyWire wireless HDMI hub, which uses the 5GHz band to output a full 1080p signal, cost US$999.99 for the full version, which can broadcast around a typical home.

    There’s also a smaller single-room alternative – the FlyWire R1 – which comes in at US$699.99.
    Hanoz Gandhi, VP of Products for Belkin, said the device the limitations as to where HDTVs can be placed and a room littered with cables.

    The company says that as FlyWire does not compress video, it transmits content without lag – definitely a must for gaming.
    FlyWire’s SD card slot also allows for upgrade and expansion options.

    Inputs include three HDMI, two component and one composite. There is also an HDMI output.
    It automatically finds a clear channel to operate on, so minimising interference with other wireless devices.
    FlyWire will be available this October, with the R1 expected in early 2009. UK availability and pricing is still to be announced.

  • Sony outlines plans for Blu-ray, PS3 video downloads, games and BRIC nations


    The world’s second-largest maker of consumer electronics aims to double its revenue in Brazil, Russia, India and China within three years by bolstering sales in seven main businesses including Bravia televisions and Blu-ray disc players.
    Sony’s plans for sales of electronics to so-called BRIC nations will rise to 1.2 trillion yen (US$11.1 billion) by the 12 months ending March 31, 2011, from 600 billion yen last fiscal year.
    Speaking in Tokyo, Sony chairman and CEO, Howard Stringer, was presenting the company’s mid-term corporate strategy, which included the first concrete details on the plan for on-demand video content, including a launch window of later this summer.
    After touting an installed base of 50 million network-enabled PS3 and PSP units and a plan to achieve profitability this year, Stringer outlined a large-scale video service for Sony’s entire empire.
    The as-yet-unnamed video store is described as a “premium film and TV service”. Aside from Sony titles, no other content deals have been announced.
    Stringer also said Sony expects its Blu-ray Disc-related business to approach US$ 10 billion in annual revenue within three years, while returning its games and liquid-crystal display TV operations to profitability.
    The company’s goal is to add Blu-ray-related operations to its portfolio of “trillion yen businesses” (US$ 9.27 billion), which include LCD TVs, gaming and mobile phones, by the fiscal year ending March 31, 2011.
    “We are very pleased with the cross-divisional cooperation that led the success of the Blu-ray format,” said Howard Stringer. “Blu-ray Disc has positive implications for our hardware, software and game business.”
    He estimated that 15 million Blu-ray players and PlayStation 3 game consoles, which include the players, have been sold worldwide.
    Earlier this month, Sony said its electronics division’s operating income for the year ended March 31 more than doubled to 356 billion yen (US$ 3.3 billion) as electronics sales rose 8.9 per cent to 6.61 trillion yen (US$ 61.3 billion). The company didn’t specify Blu-ray-related sales or earnings.
    Additionally, Sony expects its liquid-crystal-display TV business to be the world’s largest within three years.
    For the first quarter, Sony’s 13 per cent market share trailed only Samsung’s 20 per cent among global LCD TV units, though in North America, the company was leap-frogged by closely held Vizio.
    “Three years ago, we had no significant presence in the LCD TV business,” said Stringer. “Today, we are competing well for first place for worldwide market share due to the strength of our Bravia lineup.”
    Finally, the company said 90 per cent of its electronics categories would be both network-connectable and wireless-enabled in an attempt to capitalize on its leadership position in LCD TVs, high-definition DVD players and game consoles.

  • Launch of Sony PS3 TV show may be pre-cursor to further HD programming


    Sony is to launch an original High-Definition TV show on gaming for the Play Station 3 video console.
    Called Qore, the monthly programme will offer news on the latest PS3 games, game reviews and interviews with game developers. The first episode will be available on June 5.
    The show, which can be purchased at the online Play Station store for $2.99 each or annually for $24.99, is being seen as a signal that Sony is preparing to compete with Microsoft’s XBox 360 programming service.
    In addition to games, XBox 360 offers TV shows and movie downloads over the Internet, something Play Station 3 hasn’t done until now.
    However, Sony has hinted that it might begin offering both SD and HD downloads sometime this year.
    Peter Dille, senior vice president of marketing for Play Station Network, said: “Original content, community-related services and innovative products are a major focus for the Play Station Network this year and we are pleased to introduce Qore exclusively for our customers.
    “Qore is the first step in providing original content dedicated to the Play Station community and evolving the network into a place where our customers can gather, share and discover new forms of entertainment.”

  • Blue Ray Technologies expansion includes Hollywood plant to serve new BD and HD demand

    Blue Ray Technologies expansion includes Hollywood plant to serve new BD and HD demand

    Blue Ray Technologies is planning to open multiple Blu-Ray disc production facilities across the U.S, starting with a facility near Hollywood to be close to the indie and major studios that have now all adopted Blu-ray.
    The new facilities are designed to be capable of handling the next generation of movie and game discs, Blue-ray 2.0, which gives an interactive web dimension to the consumer, and offer up to “five layers of entertainment”, according to BRT founder Erick Hansen.

    Hansen, whose Hollywood move puts him closer to the studios he has worked with for years, has also been in negotiations with the major studios through an affiliated company for downloadable high definition content over the Internet.
    While being a pioneer in DVD and now championing Blu-ray discs, Hansen also believes in delivering the best in movie and game content in whatever form the consumer wants it.
    With the end of the format war, and 70% of the US having bought or buying HD screens (according to Nielsen figures) there is an “overwhelming” demand now for instant products in Blu-ray. Hansen says this is the present and future in the arena.
    He said this means multiple production and shipping locations are needed to serve the demand, something never done before at this end of the industry.
    Especially for TV shows, ranging from major sports reality TV shows, audiences want the programmes quickly.
    The company is upgrading its Spokane, WA, plant and the new facilities will be closer to Hollywood studios and networks.
    “We are looking for additional facilities in Southern California for the overwhelming demand for Blu-ray,” said Hansen.
    He added: “We will be looking to add additional capacity in the Mid-West and East Coast.”
    BRT’s expansion plans extend beyond the US: “By the end of the year, we will be working with strategic partnerships in Europe to build a world-class global digital distribution system.”