Tag: gaming

  • Ubitus' GameNow Cloud Gaming Now Available for LG Smart TVs in the US


    It seems that LG understands that TV gaming is more important than other TV manufacturers realize. LG just launched its Beta Ubitus' GameNow Service, allowing Smart TV owners in the US to enjoy the fun of gaming through a streaming game portal. Full of console titles like Devil May Cry 4 and Dead Rising 2, this service is sure to be a welcome addition to gamers.

    With AAA and MMO titles, there is plenty to keep gamers satisfied. The GameNow service allows the latest Smart TVs to be turned into gaming consoles. This service is not available, to this magnitude, on any other TV unit. Finally, gamers can get their game on without the hassle of loading discs. Now, with just a few selections, users can play big titles like Batman: Arkam City and Street Fighter X Tekken. There is no extra hardware to purchase and the games can be played at any time.

    LG works to brings its customers what they want in their TV entertainment experience. Constantly pushing the edge of technology, they are leading the way in providing the best applications in Smart TV viewing. With this latest installment, LG is able to give its customers the best game technology, powered by the Ubitus name. With no console needed, gamers can play without the expense!

    This cloud gaming experience will most likely prove to be a big success for LG. Teaming up with Ubitus allows for a great combination of technology giants to collaborate and make cloud gaming a reality. For those who want the experience, the free beta trial is available now at LG Smart World.

  • Microsoft Unveils Motion Control Technology – Project Natal


    Microsoft has just unveiled what it describes as a revolutionary new way to play Xbox 360 video games on HDTVs without the need for a controller.

    Called Project Natal, the sensor, which combines an RGB camera, depth sensor, multi-array microphone and custom processor in one device, could have uses far beyond just gaming.

    One analyst, Michael Pachter of Wedbush Morgan, said he thought Project Natal is intended less as a game control scheme than it is as an easy-to-use dashboard control scheme.

    He also sees it as a means for Microsoft to dampen the launch of an expected high definition upgrade to Nintendo’s Wii console.

    Unlike 2-D cameras and controllers, Project Natal tracks a user’s full body movement in 3-D, while responding to commands, directions and even a shift of emotion in the voice.

    The idea that the device could have an impact far beyond gaming was echoed by filmmaker Steven Spielberg.

    Introducing the device at the recent the Electronic Entertainment Expo (E3), he said it was a "pivotal moment that will carry with it a wave of change, the ripples of which will reach far beyond video games".

    Microsoft says that what sets the Project Natal sensor apart is the fact it’s not light-dependent. It can recognize users just by looking at their face, and it doesn’t just react to key words but understands what is being said.

    So, for example, if a user calls a play in a football game, players will actually respond.

    Spielberg said the next step in interactive entertainment is to make the controller disappear.

    "With Project Natal, we’ll see games that bring everyone together through technology that actually recognizes us," he said.

    During its briefing, signalled its strategy of turning the Xbox 360 into an internet and media hub for the living room by opening the Xbox Live dashboard up to the internet.

    It announced new Xbox LIVE services, including instant on 1080p HD streaming movies and television to Facebook and Last.fm tailor-made for a user’s TV.

    Starting this fall, a selection of movies and TV shows from Zune video on Xbox 360 will be available to start and stream instantly.

    Microsoft also announced it will more than double the number of markets where Xbox LIVE offers its TV shows and movies, growing from eight to 18, by adding Australia, Austria, Belgium, Denmark, Finland, Netherlands, New Zealand, Norway, Sweden and Switzerland.

    Xbox LIVE members in these markets will have access to instant on 1080p video.

    New Xbox LIVE Video Marketplace advancements also came for the US,UK and Ireland.

    Microsoft also announced a new lineup of Xbox 360 games, including Forza Motorsport 3, Alan Wake, Halo 3: ODST and The Beatles: Rock Band.

    Below is a promotional video for Project Natal:

  • SoliCall Broadens Reach of its VoIP Voice Quality Software

    SoliCall has signed three international deals with companies from the UK, US and India for its noise reduction and echo cancellation (AEC) technology.

    The Israel-based provider of software for VoIP solutions, mobile phones and IP PBXs has developed patent pending algorithms for audio improvement.

    Shlomi Simhi, director of marketing for SoliCall, said SoliCall SDK would provide the three companies with features for audio improvement that is suitable for all VoIP applications.

    He said the new clients would be using the software for a variety of uses:

    • a British company will be implementing SoliCall SDK across its new video conferencing servers
    • a New-York based company will be using the technology for its gaming applications
    • an Indian software company will integrate the solution as part of distributed Internet-based multiparty, multimedia interactions for on-line education

    Simhi said the new deals align with SoliCall’s vision to deploy its voice quality solution on any voice platform and to ensure high standards of call quality and reliability.

    "The variety of the companies who will be using our solution both on the client side and on the server side, only emphasizes the on-going demand for our solution," he said.

    SoliCall has developed a personalized voice pass filter that identifies the voice of the speaker and extracts it from the audio signal.

    The company offers a free SoftPhone add-On for private users, which controls the filtering of the incoming audio; live graphs of the audio (before & after filtering); recording options (in WAV or in MP3 format).

  • Roccat Launches Lightweight VoIP Headset For PC & Mobile


    Roccat has launched the first headset to provide a microphone and earphones that can be used with PCs as well as mobile phones.

    The Vire Mobile Communication Gaming Headset is designed for use with VoIP solutions and more general communications.

    The lightweight device offers an in-line microphone and earphones, which can be used for online gaming, mobile communication or as an attachment on MP3 players.

    With a microphone that filters out background noise and enhances the clarity of speech, the headset is well-suited to VoIP solutions.

    The rubberised earplugs have also been designed in an open style – rather than encasing the whole ear, making them comfortable to wear for long periods.

    Roccat, based in Hamburg, Germany, says the headset was designed to unite gaming, communications and music in one headset.

    Roccat’s Erik J. Dale said the microphone shields out unnecessary background noises and ensures a user’s voice is transmitted clearly when chatting over VoIP or on the move while making calls.

    "The most important thing in communication is to hear what isn’t being said," he said.

    The headset has an RRP of EURO €39.99 (USD $55) and is due for official release in July.

  • Skype Coming To Nintendo DSi


    The Nintendo DSi is likely to follow PSP and join the ranks of the VoIP enabled by getting a version of Skype.

    The company has confirmed that there are no technical restrictions preventing a version of its software being developed for the new handheld gaming console, according to TechRadar.

    There has been speculation that Nintendo was going to extend the device’s functions and include mobile phone capabilities.

    However, despite hints from the company’s creative director, Shigeru Miyamoto, that now seems unlikely.

    But a Skype rep told TechRadar that while he couldn’t comment on any future plans to bring Skype to Nintendo’s DSi, it would "technically be possible".

    Perhaps not a gushing confirmation, but it suggests that Skype for the Nintendo handheld isn’t far away.

  • Can Vuzix Transform Video Glasses From Geek To Chic?


    Ever fancied a pair of those video glasses but felt you’d look a bit silly? Well Vuzix has come up with a set that would easily pass for wrap-around sunglasses.

    The US company claims its Wrap 920AV is the most advanced video eyewear yet produced – offering the viewing equivalent of a 62-inch screen seen from 3m away.

    David Lock, director of Vuzix’s European operations, spoke to smartphone.biz-news at the Showstoppers event on the eve of Mobile World Congress 2009 in Barcelona.

    Click below to see a video interview with David Lock:


    He said unlike its competitors, Vuzix has concentrated on providing the best consumer viewing experience with its existing four models – rather than focusing on look and style.

    But he said the new Wrap glasses transformed the whole video eyewear from "geek to chic".

    Certainly consumer interest in this type of product seems to be hotting up – helped no doubt by the growing demand for mobile video.

    Since its launch in Europe last March, Lock said Vuzix has sold USD $500,000 worth of video glasses.

    Typical buyers range from commuters to parents buying them for teenage children to watch video on their iPods during car journeys.

    Aside from the new Wrap, it offers fours models ranging from 44" to 62" in 4:3 and 16:9 screen formats.

    The iWear VR1440 is aimed specifically at gamers.

    With removable earphones and HD 2D and 3D viewing, the glasses run off a single AA alkaline battery that provides between 5-11 hours of viewing depending on the model and use.

    The eyewear can be used with a growing list of smartphones and mobile devices.

    But if the Wrap’s more fashionable look sounds appealing, Lock said the spec’s ability to allow viewers to experience augmented reality would be just as big a selling point when they are launched in the Fall.

    Essentialy that means the glasses’ "see-thru" lens design allows users to see what is around them while watching a video display or experiencing augmented or mixed reality on mobile devices such as the iPhone.

    He is enthusiastic about the possibilities that offers – such as being able to walk around a city wearing the glasses while following directions from a GPS map on the widescreen lenses.

    We tried out the glasses at Showstoppers and the quality is impressive – what might still put some people off are the prices, which begin at USD $199 for the most basic model.

  • Threat To Gaming If Operators Don't Follow Apple's Lead


    Mobile game sales are "flatlining" across North America and Western Europe despite increased interest from consumers, according to a report from Juniper Research.

    It says that unless more operators adopt an Apple-like approach to rewarding games publishers, they will be driven away from the sector – and the number and variety of games available will decline.

    The report highlights the "universally positive" response with which mobile games publishers and developers greeted the arrival of the iPhone, but adds that the volume of paid-for mobile game downloads has nonetheless levelled off across North America and Western Europe.

    It found that although the retail value of the global mobile games market is expected to rise from USD $5.4bn in 2008 to more than $10bn in 2013, the potential for growth in many key markets is being dampened.

    This is attributed to a combination of limited on-portal revenue share for publishers – meaning that some are exiting the mobile games industry – and poor games marketing.

    According to report author Dr Windsor Holden, the revenue share offered by Apple to games publishers is incredibly attractive.

    "The danger is that if operators do not respond with a similar business model, publishers faced with low margins may simply exit Java completely, thereby reducing consumer choice in the longer term," he said.

    The report also found that while ad-funded downloads have increased markedly in popularity, the revenues accrued from advertising are unlikely to be sufficient to provide developers or operators with a primary revenue stream.

    It argued that, with cost per mille (CPM) rates likely to fall in the face of pressures on advertising budgets, advertising would be largely employed by most publishers as a means of monetising older content.

    On a more positive note, the Juniper study remained optimistic about prospects for growth in regions such as the Indian Sub Continent, Africa/Middle East and South America.

    It reports that in those regions, the combination of increased mobile adoption and low levels of penetration of both games consoles and fixed Internet means that the mobile handset has already become the de facto gaming device.

    Other findings from the Juniper report include:

    • China and the Far East will remain the largest regional market for mobile games throughout the period covered by the report.
    • Global revenues from in-game advertising will rise significantly from 2008 to 2013.
    • Operators need to reduce data charges further for out of bundle customers to encourage casual mobile Internet usage and thereby stimulate the mobile entertainment market
  • How will Xbox's streaming HD Fare Against PS3's Blu-ray?


    For a while now, Sony’s PS3 has done very well out of being the best Blu-ray player in its price range – oh, and you can play games with it too.

    So it will be interesting to see how it fares now that Microsoft’s Xbox is offering US users streaming HD content from Netflix.

    That, and the fact that Blu-ray player prices generally are falling drastically, may have some impact on the Sony console.

    PS3 sales figures for the third quarter showed a very respectable 56 per cent increase year-over-year, even if total numbers were lagging behind Nintendo’s Wii and the Xbox 360.

    There are also now 14 million active PlayStation Network (PSN) accounts worldwide – equalling the number of Xbox Live (XBL) subscribers, according to Sony.

    Registered PSN users have leapt by four million since July, with the total amount of content downloaded shooting up from 170 million pieces to 273 million pieces.

    That said, the Xbox 360 isn’t doing badly. Microsoft forecasts that by the end of this month, 25 million Xbox 360 consoles will have been sold worldwide.

    The NPD Group reported in September that the Xbox 360 was ahead of the PlayStation 3 in sales for the first time in months – even if only by a slim margin.

    So Microsoft will be hoping that today’s Xbox update will add further appeal to its console and keep those totals climbing higher.

    It will be offering HD content from Netflix, the latest entrant to the rapidly growing streaming digital market that has seen a series of set-top boxes begin offering the service.

    Movies from Sony Pictures Home Entertainment subsidiary, Columbia Pictures, will not be available to Xbox 360 users streaming via Netflix, though.

    Shortly before Xbox 360’s update went live, the list of movies available for Netflix Watch Instantly streaming suddenly dropped all Columbia’s offerings.

    All the blocked content can still be viewed online and through all other Netflix enabled TV devices except for the 360.

    Rivalry issues aside, as well as the lure of high-def programming, the Xbox changes offer a new interface with a simpler panel and new customizable avatars to display users in the friends list and certain games.

    A LIVE Party function can be used to virtually host up to seven friends for voice chat, game play, and photo sharing.

    There is also a community games channel which allows users to play games that have been created by private individuals.

    Among the new games to be launched are "You’re in the Movies" and "Lips".

    So, plenty of entertaiment for Xbox users to get their teeth into – but will it be enough to halt the march of the PS3?

  • Wow-factor Converting New Fans To Mobile Gaming


    Show most non-gamers an iPhone running the 3D fighting game Kroll and the reaction is usually some variation of "wow".

    What surprises them is that a game of such quality and with such stunning graphics is on a handheld device.

    That’s an experience Xavier Carrillo, CEO and founder of Digital Legends Entertaiment (DLE), the games and technology developers that created Kroll, is getting used to.

    He told smartphone.biz-news.com that the technology available on today’s handsets means sophisticated games previously only possible on consoles are now feasible on smartphones.

    The proof of that has been people’s reaction to Kroll ever since it was announced at the Worldwide Developer Conference by Apple earlier this year.

    "People are not aware what you can do on a mobile – what’s possible and how capable it is," he said. "It’s an eye-opener and it will attract a lot of people."

    Head-quartered in Barcelona, Spain, DLE has served as a Nokia N-Gage First Party Developer since 2004 and began publishing games for Apple’s this year.

    Kroll was specifically designed for the iPhone and iPod Touch.

    Content Is King


    With the latest smartphones now capable of running such advanced games, Carrillo said having excellent content was essential.

    He believes this will drive the sale of handsets as consumers seek out everything from games and music to maps.

    "People will buy a handset because of the game in much the same way as someone will buy a laptop for gaming," he said.

    In the case of the iPhone, Carrillo said the big publishers were now treating it as a console-standard gaming device.

    This means they can cross-market big movie releases – as they did with Indiana Jones – along with games for the PS3, the Xbox 360 and mobile devices.

    "We believe it’s going to be a huge opportunity," he said.

    Interestingly, smartphones have become such attractive platforms for gaming almost as a by-product of the drive to create multi-media handsets.

    The demand for more megapixels on cameras led to more RAM, the popularity of mobiles as music players required more storage capacity and the addition of TV functionality led to improved hardware accelerators.

    For gamers, Carrillo said it means someone playing a game on a smartphone on the train to work can now expect a quality similar to that on their PS3 at home.

    And while he doesn’t believe mobile gaming will replace consoles such as the PS3, it’s opening the whole gaming world up to a new market.

    "The mobile consumer audience is much wider – and it’s a different consumer," he said. "People that have never played games are discovering them now."

    The appeal to the mainstream was borne out in a recent Newsweek article.

    It compared the quality of games from Apple’s App Store more than favorably to desktop PC or console games and claimed the iPhone and iPod Touch were well on their way to becoming important forces in handheld gaming.

    Price A Factor

    That success will possibly owe a great deal to the price of games as well as their quality, according to Carrillo.

    He said experience in the PC gaming market had shown that several "micro" payments are a better pricing strategy than a higher one-off purchase price.

    Charging just a few dollars a time to download games from the Apple app store ensures people aren’t put off and make them more likely to take a chance on a game.

    Where developers can increase revenue is by offering extra content – often in the form of additional characters, weapons or scenarios – that players can buy separately.

    "People prefer games with less content that they can then add to," he said. "They can play the game and if they like it, they can pay more. If they don’t, then they don’t have to.

    "So it’s much better for them to spend a small amount several times than one large amount."

    Carrillo said mobile gaming will evolve in tandem with technological advances. So features such as touchscreens, accelerators and GPSs are being incorporated in developing location-based and community-oriented games as well as music and head-to-head games.

    But he said games developed for consoles can not just be copied over to a mobile platform.

    Aside from the hardware differences, PC games are played in very different settings to mobile games and that requires the content and controls to be adapted to that environment.

    DLE seem have got that right with the graphically-stunning Kroll – so expect to see a lot more people glued to their handsets.

  • iPhone breathes life into mobile gaming market

    Touchscreen handset could have a potentially revolutionary impact on mobile gaming, according to a report by Screen Digest.
    In particular, Apple’s iPhone 3G is expected to drive the growth of the North American market raising it to the leading global market by revenue next year.

    The media analyst’s study says that the world’s top four games publishers are taking an ever bigger share of the market for mobile games.
    EA Mobile, Gameloft, Glu and THQ Wireless have seen their global market shares increase from 11 per cent to 22 per cent in 2007 and the figure is rising, particularly in Western Europe.

    From the perspective of both games developers and mobile users, touchscreen phoness have the potential to be the number one device for mobile gaming.
    The Screen Digest report says this is supported by recently released retail sales figures that show 10 million applications were downloaded from the Apple online store in the three days after the iPhone 3G went on sale on July 11.
    However, it cautions that the handset presents technical challenges for developers, limiting the sophistication of the games on offer which in turn restricts audience retention.

    Ronan de Renesse, senior mobile analyst, said:

    “Whilst the current demand for games that can be played on the iPhone is giving the mobile gaming industry a much needed boost, there are a number of issues that will need to be addressed by games developers"
    “They need to overcome technical challenges to deliver more enticing games to a wider audience of gamers – and they need to do this fast"
    “So whilst in the short term the iPhone is boosting sales of mobile games, the favour won’t be returned until the iPhone can support a major blockbuster title – or two.”

    Screen Digest anticipates that the mobile games market will generate an extra US€1bn in the next five years to reach a total value of US€2.6bn by 2012.

    Historically, Asia has been the biggest market in terms of industry revenues with over 37 per cent market share in 2007, but Screen Digest predicts that from 2009 onwards, North America will become the largest market.

    North America has been experiencing continued growth, generating an average of US€125m every year for the past four years.
    The report forecasts this this revenue growth to continue and double the market value to just over US€1.1bn by 2012.