Tag: iphone

  • Akamai Brings HDTV-Like Experience Online

    Akamai Technologies has launched the Akamai HD Network, its next generation video delivery offering and the first platform to deliver HD video online to viewers using Adobe Flash technology, Microsoft Silverlight, and to the iPhone, at broadcast-level audience scale.

    The new HD Network combines Akamai’s patented HD EdgePlatform, adaptive bitrate streaming and DVR technology. It supports live and on-demand HD streaming.

    It was designed as one, comprehensive HD network reaching multiple playback environments and devices (including Flash, Silverlight, and the iPhone) especially for large-scale broadcasters and film distributors.

    According to the press release, the network leverages the following functionalities:

    Adaptive Bitrate Streaming – a streaming process that is designed to enable uninterrupted playback at HD bitrates that seamlessly adjusts to fluctuations in available bandwidth
    Instant Response – Immediate response to viewer interactions with the video player, including sub-second time-shifting (such as pause, rewind, seek and play commands) video startup times, and seamless stream switching
    • HD Video Player – Open, standards-based video player for faster time to market
    HD Player Authentication – Authenticates player for all three environments ensuring only authorized players access content

    What makes this new HD network unique is that it delivers video from HTTP servers located closest to end users (over 50,000 in 900 networks in 70 countries) minimizing packet loss and maximizing streaming.

    “We’re entering a different online world, where many content owners and publishers need to deliver HD-quality video to a much wider online audience, with a higher level of interactivity for consumers. Delivering ‘web-quality’ content to ‘web-sized’ audiences is one thing, but delivering HD-quality content to broadcast-scale audiences is another," said Paul Sagan, President and CEO of Akamai.

    The firm says, two key trends have made it necessary to now evolve how streaming media is delivered on the internet. First, online audiences have grown to broadcast scale. Second, those viewers are demanding higher quality content. Studies show that when higher quality video content is offered, viewer engagement time increases. According to Jupiter Research, 60% of regular online video users are less likely to return to a site for video content if the viewing experience is poor.

    Supporting this level of traffic requires a global network that can manage millions of simultaneous users streaming very high bitrate content, they claims.

    "We are excited to see Akamai’s commitment to HTTP adaptive streaming as the future of online video delivery, as we have worked closely over the past year to build a robust end-to-end media delivery platform with IIS Smooth Streaming and Silverlight," said Steve Sklepowich, director for Silverlight at Microsoft Corp.

    "Together, we’ve proven that these true HD experiences can dramatically increase online viewing times for broadcasters,” he added

  • Apple Explains the Removal of Google Voice from App Store

    Not long after Apple removed the official Google Voice application and any other applications that use Google Voice functionality from its iPhone App Store, the Federal Communications Commission has asked both Apple and AT&T to clarify the reasons of the removal.

    The companies just answered FCC and published their statements.

    A bit surprisingly, Apple stated that the company has not rejected the Google Voice application, and continues to study it.

    As they explain, “the application has not been approved because, as submitted for review, it appears to alter the iPhone’s distinctive user experience by replacing the iPhone’s core mobile telephone functionality and Apple user interface with its own user interface for telephone calls, text messaging and voicemail.”

    Apple seems to be concerned also about the proper data protection: “When using Google Voice the iPhone user’s entire Contacts database is transferred to Google’s servers, and we have yet to obtain any assurances from Google that this data will only be used in appropriate ways.”

    The company gives the examples of other applications that have also fall into this category.

    Answering the question if Apple did act alone, or in consultation with AT&T, in deciding to reject the Google Voice application, the firm assures that it is acting alone and has not consulted with AT&T about whether or not to approve the Google Voice application.

    “No contractual conditions or non-contractual understandings with AT&T have been a factor in Apple’s decision-making process in this matter,” the statement says.

    “Let me state unequivocally, AT&T had no role in any decision by Apple to not accept the Google Voice application for inclusion in the Apple App Store. AT&T was not asked about the matter by Apple at any time, nor did we offer any view one way or the other,” said Jim Cicconi, AT&T senior executive vice president, external and legislative affairs.

    “AT&T does not block consumers from accessing any lawful website on the Internet. Consumers can download or launch a multitude of compatible applications directly from the Internet, including Google Voice, through any web-enabled wireless device. As a result, any AT&T customer may access and use Google Voice on any web-enabled device operating on AT&T’s network, including the iPhone, by launching the application through their web browser, without the need to use the Apple App Store,” says the company’s statement.

    Apple reminds that “there is a provision in Apple’s agreement with AT&T that obligates Apple not to include functionality in any Apple phone that enables a customer to use AT&T’s cellular network service to originate or terminate a VoIP session without obtaining AT&T’s permission.”

    For example, AT&T’s Terms of Service prohibit an AT&T customer from using AT&T’s cellular service to redirect a TV signal to an iPhone.

    “From time to time, AT&T has expressed concerns regarding network efficiency and potential network congestion associated with certain applications, and Apple takes such concerns into consideration,” Apple says.

    Asked to explain any differences between the Google Voice iPhone application and any VoIP applications that Apple has approved for the iPhone, the company answered that it does not know if there is a VoIP element in the way the Google Voice application routes calls and messages, and whether VoIP technology is used over the 3G network by the application.

    They also assured that they had never approved any application that works over AT&T’s 3G network.

  • Touch Screen and Portability Key To Media Phone Success

    INTERVIEW: In the last six months the likes of AT&T, Verizon and Korea Telecom have launched media phones as the market for connected entertainment products begins to grow.

    But Oz Zimerman, corporate vice president of marketing for the DSP Group, told voip.biz-news that such devices must offer consumers something different – rather than trying to compete with the next generation of PCs.

    The media phone product is currently in its fledgling state but there’s no doubt the segment has the potential to be huge.

    A recent In-Stat report forecast it would become the 4th screen in the home and could also become a next generation business IP phone.

    Devices such as the Verizon Hub and AT&T HomeManager, which support both IP communications and the delivery of Internet information and multimedia content, have already been launched on the market.

    But Oz Zimerman, corporate vice president of marketing for the DSP Group, said that if manufacturers don’t try and differentiate these "4th screens" from the next-generation of PC then they are missing something.

    The DSP Group is currently working on more than 10 projects with OEMs and ODMs involving multimedia devices.

    Oz Zimerman, corporate vice president of marketing, DSP Group

    As well as including a tablet device Zimerman told voip.biz-news that they are developing two multimedia handsets, which he describes as iPhone-like cordless phones.

    He said that in order to be successful media phones need to offer something the other three screens do not have – and at a lower price.

    "In my mind the high end of the media phone, as represented by products such as Verizon’s Hub, may miss the point because they compete with next-generation PCs," he said.

    "We believe the multimedia screens which come with the phones should provide a different value at a different price point."

    To this end, Zimerman said these devices ought to include a phone but not necessarily have a powerful browsing capability.

    "They need to provide instancy and be always-on, have better portability and be easy to use," he said.

    One important aspect of this is getting easy and quick access to information that’s used frequently – something Zimerman said is best achieved using a touch screen.

    He said the result will be an iPhone-like cordless phone with DECT and WiFi, along with a 7-8" touchscreen for accessing multimedia and data.

    Integrated Chips

    DSP, which has been involved in semiconductor development for over two decades, has become a global provider of wireless chipset solutions for converged communications at home.

    Zimerman said the company has 70 per cent of the global market in the wireless home domain – and 100 per cent of that market in the US.

    Its system-on-a-chip solutions enable the combination of wireless voice communications with IP connectivity and multimedia processing.

    The company provides a range of chipsets integrating DECT, Wi-Fi, PSTN and VoIP/CoIP technologies with application processors.

    This enables converged voice, audio, video and data connectivity across diverse consumer products – from cordless and VoIP phones to home gateways and infotainment centers.

    "Our customers are trying to save on investment in R&D," said Zimerman. "They are more willing to work with a more integrated solution that will bring them faster to market with lower risk."

    Bringing VoIP to the Handset

    Earlier this month, DSP announced that its XvoiP Vega Firebird (PNX8181) system-on-a-chip (SoC) solution has been chosen by D-Link Corporation to drive its next-generation cordless-over-IP (CoIP) products.

    D-Link is using DSP’s XvoiP Vega Firebird in its dual-mode IP/DECT phone solution to take advantage of the growing popularity of IP-centric devices in the home.

    This continues to increase through the usage of IP phones, WLAN routers, surveillance cameras, tablets and IPTV.

    Zimerman said that with many current VoIP phones the "VoIP" part ended at the wall, with end users getting none of its capabilities.

    He said this termination plays a big part in the perceived lower quality of VoIP calls.

    "With our solution, the VoIP chips will enable the VoIP features to get to the handset," he said. "So, for example, HD Voice will be get all the way to the handset."

  • Behance iPhone App is "Twitter for Actionable Tasks"

    INTERVIEW: Scott Belsky, founder and CEO of Behance, tells smartphone.biz-news about his company’s Action Method iPhone application – a free and innovative app aimed at increasing users’ productivity.

    Any productivity tool that has the word "action" in it sounds like it surely must have something going for it.

    So when the Behance team launched its free iPhone app six months ago, the fact it was based on the idea of capturing and managing "action steps" – tasks that need completing – made it sound like a pretty good prospect.

    As Scott Belsky, founder and CEO of Behance, explained to smartphone.biz-news, the idea is to help creative professionals organize their work by taking action.

    To do so they have created an ecosystem around the company’s Action Method project management software, the Behance Network, and Behance paper products.

    "What we decided to do was try and help people through offline and online media to organise their lives with a bias towards action," he said.

    Scott Belsky, CEO of Behance

    "This is what makes it special compared to other management tools out there.  Action is the central part of the entire experience."

    Belsky said the premise for the Action Method is very simple.  It comes down to three elements:

    • Action steps
    • Back-burner items
    • Reference items (other "stuff" in life that accumulates)

    Belsky said that people focus too much on deadlines instead of what matters most – action and delegating.

    When Behance started out selling paper products in the US several years ago the rationale was – and still is – to produce a well designed system for productivity.

    The Action Method Online application then followed as an everyday tool for people to manage action steps and their lives.

    Then, came the mobile version – currently just for the iPhone app but the New York-based company are testing a beta for Blackberry.

    "It’s exciting. Many people are downloading the app and using it," said Belsky.

    During the design process the Behance team spoke with people that used Microsoft Product Manager, Basecamp and other project management tools.

    They found that a lot of people used them – but didn’t really use them. And tasks such as updating the system are looked upon as a chore to be avoided.

    Collaborative Tool

    They also aren’t collaborative, so tasks that need someone else’s input have to be communicated – usually by email.

    However, since Action Method is designed as a collaborative management tool, users can delegate tasks to other users – but in a more effective way.

    Messages are sent, not by email, but by what Belsky describes as "Twitter for actionable things", which are displayed as action sets on the iPhone screen.

    "The idea is not to just have a to-do list but to engage people through multiple different lenses," he said.

    Various new features are being planned for the iPhone app which Belsky said will push it to a new level, as well as some important additional features for the on-line app.

    Valuable Tool

    For many people work and life do not separate, so the app is intended to make users look more often at their actionable tasks.

    Since the tool has to be accessible at all times, it can be used both on-line and off-line, and then synched when connected again.

    So even if you are stuck in the subway without internet access, it doesn’t mean everything draws to a halt.

    "Mobile extends that functionality," he said. "We do not have an excuse any more."

    "It’s about the little action steps that pop into your mind that you need to do. You can capture these thoughts."

  • Universal Adds iPhone/iPod Features to Blu-ray Titles


    Universal Studios has announced plans to add a series of iPhone and iPod touch-enabled features on its upcoming Blu-ray releases.

    These will enable access to exclusive interactive content through the mobile devices – starting with the Blu-ray release of the box-office smash Fast & Furious on July 28th.

    The free app will be available from Apple’s App Store on the same day and will give users the ability to control interactive content on web connected Blu-ray players.

    One of the features, Virtual Car Garage, will give users360-degree views of the cars in the movie, as well as the ability to call up exclusive technical specs.

    Later this year, Universal will extend the features to allow access to bonus content on Blu-ray discs, which will be downloadable to the iPhone/iPod touch to watch features on-the-go.

    The devices will also be able to be used as a virtual remote to control Blu-ray disc features and/or access additional detailed information about the film, its cast and more while watching the movie.

    Releases will also integrate with social network applications or sites such as Facebook and Twitter to allow users to update their friends about movie-related activities.

  • Apple Updates iTunes, Ends Pre's iPod Charade


    Apple has released an iTunes update that prevents Palm’s Pre smartphone from appearing to be an iPod when connected to a Mac or PC.

    According to Apple, iTunes 8.2.1 is a free software update that provides a number of important bug fixes.

    What the update also does is disables devices "falsely pretending" to be iPods – including the Palm Pre.

    The result is that the newer version of iTunes software will no longer provide syncing functionality with unsupported digital media players such as the Pre.
    Apple has taken this step beause the Pre plugged a Pre into your Mac or PC (and running a version of iTunes earlier than 8.2.1) was able to pass itself off as an iPod to iTunes.

    While Pre users will still be able to drag music onto the device – making it a less seamless process.

    Pre owners can obviously choose to stick to the older version of iTunes or consider another music applications.

    Whether Apple’s move will put people off buying the Pre remains to be seen.

    In a separate development, Palm is making its Mojo Software Development Kit available to developers interested in building applications for the Pre.

    While the SDK is now officially available, submissions won’t be accepted until this fall.

    Palm said more than 1.8 million apps have been downloaded since the Pre went on sale six weeks ago.

  • iPhone App Downloads Pass 1.5 Billion


    Apple’s App Store has hit the 1.5 billion download mark just a few days after celebrating its first anniversary.

    iTunes now has more than 65,000 apps available in 77 countries, with over 100,000 developers registered with the iPhone Developer Program.

    Steve Jobs, who appears to be back at work, said in a press release: "With 1.5 billion apps downloaded, it is going to be very hard for others to catch up."

    There was no indication from Apple on what percentage of the downloaded apps were free and what percentage were paid for.

    Apple has now shipped over 40 million iPhones and iPod touches.

  • iPhone Wine App Points to Potential of Location-based Data

    INTERVIEW: Rick Breslin, Principal of Hello Vino, tells smartphone.biz-news how the food pairing and wine suggestion tool came about – and the team’s plans for both monetising it and capitalising on location-based data.

    Rick Breslin, Principal of Hello Vino, makes no bones that his company’s wine pairing and suggestion tool is aimed firmly at consumers that know nothing about wine.

    Stuffy it ain’t. It offers to help users do everything from selecting a good vintage to give as a gift, to picking a suitable bottle of wine in a restauarant or to go with a dish while browsing the supermarket aisles.

    "The general idea was to help consumers get over the pain points when they go into a store and are faced with hundreds of bottles of wine," Breslin told smartphone.biz-news.

    "Our target market is beginner wine consumers who typically are overwhelmed by the wine buying process."

    Hello Vino launched an iPhone app in June but it offers a multi-platform delivery – mobile web, Web and SMS.

    The tool helps users find a wine in one of four areas:

    • wine with a meal/food
    • wine for an occasion
    • wine by country/region
    • wine by taste/style

    Breslin said data on labels and brands is provided through a partnership with snooth.com, the social database of world wines, which has access to over one million wines brands worldwide.

    He said that by tapping into this massive resource, Hello Vino provides users with a different way to find a wine – with the potential to make over 2000 wine pairings.

    So even if someone is looking for a wine to go with a dish as simple as pizza, they are asked whether they’re having cheese, pepperoni, chicken, veggies, white sauce and so on, and a recommendation for wine is then made.

    Technology no Barrier

    If wine knowledge and culinary taste are no barrier to using Hello Vino, neither are technological limitations.

    Anyone can access the site on their home PC and use the Hello Vino widget to find an appropriate wine.

    Breslin said the wine search service also works on any smartphone.

    Users entering the mobile website are redirected depending on the type of handset they are using to ensure as smooth a user experience as possible.

    This includes a stripped-down WAP version.

    For those that don’t have access to the mobile internet, there is an SMS service in which people can send a text message to get advice on choosing a wine.

    The iPhone app, however, comes with some additional features, including a search function so that users can enter a particular wine and get its details, a label shot and rating information.

    In the future, there are plans for native apps for Blackberry, Palm’s Pre, Samsung and Nokia handsets.

    "We want to give smartphone users the best experience and we will use native apps to deliver that experience," he said.

    Location-Based Potential

    Looking further ahead, Breslin said they are planning to take advantage of GPS and inventory data to provide consumers with location specific information.

    "If you were in, say, Joe’s Wine Shop, your GPS would show your location and pull up the store’s inventory for you to choose from," he said.

    Hello Vino was set up by Breslin and two fellow web developers working in the wine industry.

    They saw a lot of traffic being driven by demand for information about pairing food and wine and decided there was potential for a mobile application.

    "We were working on a little widget where someone could do a simple Q&A to find what wine they might like to try based on a dish or for an occasion," said Breslin.

    "Then we thought: mobile is emerging. There is a huge opportunity to package this resource onto a smartphone-formatted website."

    Hello Vino launched earlier this year at the Boston Wine Expo. The apps’ users are currently around 90 per cent US-based, with the remainder mostly in the UK, France and Italy.

    Breslin said this is because their marketing efforts have been initially in the US but it is hoped that the overseas market will continue to build.

    Revenue Possibilities

    While the Hello Vino app is free, he said they have started the monetisation process through several different avenues.

    "There are more than 2000 different pairings on the app – that’s valuable," he said.

    "There is an e-commerce website selling wine that wants to use the Hello Vino widget on their site and import their inventory onto it."

    Another revenue earner is the sponsored placement of wine brands, where a particular brand can appear as one of the suggested wines in a user search.

    Breslin said this offered the largest potential, but the team is waiting until adoption levels are higher before approaching brands.

  • Truphone Expands Services to Range of Nokia Devices


    Truphone has announced that its VoIP and call-through services now support an additional 11 Nokia handsets.

    The mobile VoIP operator first offered its VoIP-only services on Nokia devices but went on to include the iPhone and Android platforms.

    With Nokia’s Ovi Store having improved the distribution channel Truphone now sees the opportunity to update its Nokia offerings.

    It has had great success in both the iPhone App Store and Android Marketplace – something it hopes to repeat on the S60 platform.

    The company offers both VoIP (Truphone WiFi calling) and call-though (Truphone Anywhere) technologies.

    With the addition of the 11 new handsets, Truphone is now compatible on 26 Nokia devices.

    Of those, software for 14 of the Truphone-compatible devices can now be downloaded from Nokia’s new Ovi store, with the software for 11 of the remaining 12 new devices to be added to the Ovi store soon.

    The new Truphone-enabled Nokia devices are:

    * N96
    * N78
    * N85 (also VoIP enabled)
    * N79 (also VoIP enabled)
    * 5630 (also VoIP enabled)
    * 5800
    * 5320
    * 6210
    * 6220
    * 6650
    * E63

    All the new handsets are Truphone Anywhere-capable and, in addition, three of the handsets – the N85, N79 and 5630 – are also compatible with the original Truphone Wi-Fi calling service.

    The full list of Nokia devices that are Truphone-compatible is:

    * E51
    * E60
    * E61
    * E61i
    * E63
    * E65
    * E66
    * E70
    * E71
    * E90
    * N80ie
    * N81
    * N81 8GB
    * N82
    * N95
    * N95 8GB
    * N96
    * N78
    * N85
    * N79
    * 5630
    * 5800
    * 5320
    * 6210
    * 6220
    * 6650

  • Skype For iPhone App Offers 3G Calls


    A new app is offering iPhone users a way of making Skype calls using 3G by turning outgoing calls into incoming ones.

    Appropriately called Incoming, it connects to any landline or mobile phone over Edge, 3G, and WiFi – whereas the official Skype for iPhone app is limited to WiFi.

    Calls made on the iPhone using the Incoming app are routed through a user’s home PC’s Skype software and turned into an incoming call.

    This means users don’t eat into wireless dialplan minutes if they have unlimited inbound minutes.

    There’s obviously a cost if SkypeOut credits are required but that can be limited by signing up for one of Skype’s unlimited call plans.

    How it works:
    1. Open the Incoming app and enter a phone number and press CALL.
    2. Receive an incoming call, once answered, the dialled number is called
    3. Wait to be connected

    The app costs USD $4.99 on the iTunes store.

    Other features include:

    • Make a visual favorites list for fast dialing.
    • Access contacts from your address book.
    • Conference Calling supporting up to nine callers.
    • International Calling